Welcome to HeartLands

HeartLands, an immersive union between the single and multiplayer experiences that players have been waiting for!

HeartLands is an online multiplayer, real time and battle strategy game where two competing teams: Reapers and Seekers, are placed on immersive ever changing worlds, each with the goal of exploring and conquering these lands in search of the mysterious substance known as Venarth.

The game of HeartLands is split between two fundamentally different classes of characters players will choose from Reapers and Seekers. The classes are balanced, but have different abilities; the Reapers are hunters, while the Seekers are defensive. Both teams have the objective of collecting enough Venarth for their team to win the game, but each have their own unique of going about achieving that elusive goal. Instead of the traditional gameplay of most team based hero games where the characters are designed to match each other in an even “balanced” game type, HeartLands is based around players having to play to different strengths and from different perspectives.

In order to make competition in Heartlands interesting, fun, and fair for all players on both sides, matches are structured as a contest that challenges and judges each team differently. Reapers for instance are asked to fight, kill and destroy, and their worth is determined by, their prowess in battle, the strength of an environmental opponent they can defeat, or their ability to find and destroy enemy players. Seekers are asked to complete objectives, which can mean helping environmental allies defend an area, finding and securing treasure, or evading capture by opponents.

In the regions of Heartlands, every map is a veritable collection of natural wonders, each with a series of trials and challenges the players must overtake. These include hostile alien environments, larger than life creatures both breathtaking and deadly, and hidden secrets locked inside each map waiting to be unearthed by players. All teams must face these challenges head on as they strive to to conquer the dominion around them.

Concept Art

Check out all of our awesome concept art to get a feel for the visual style of HeartLands

Our Team

Achilles Armani

Achilles Armani

Creative Director, Founder, Lead Designer

I'm Achilles Armani, the creator and designer of HeartLands. I'm a storyteller by trade and passion, which usually leads me to want to work on a variety of different projects, most notably video games, although, I do have plans to venture out into other forms of media as well. I'm enthralled at the prospect of creating innovative and fun to play games that are combined with stories and worlds that will make them last a lifetime. That's what my goal for HeartLands is. I'm setting out to create a game that changes many of the traditional gameplay dynamics of most online RTS's, while trying to give it an ever expanding story with new characters, maps, and worlds for players to explore. My role in the HeartLands team is a bit of a unique one, on the one hand, I'm the creator of the game and in charge of working with the team on every aspect of design from character design, to gameplay mechanics to make sure the game follows the vision we've outlined for it. Finally my second role (though not as fun as the first), is still quite necessary, I run all of the day to day business operations of the project.

Three Favorite Games:

  • Legend Of Zelda: Wind Waker
  • Super Smash Bros
  • League Of Legends
Matt Nichols

Matt Nichols

Lead Programmer

Programming veteran of 8+ years with extensive experience in C++, C#, VB.NET, Ruby, Java, and recently UnrealScript. Currently pursuing a degree in Computer Engineering with a math minor. Full-time Electrical Controls Engineer, pentest hobbiest, Eagle Scout, casual ham (KD8UYW), and consumer of Japanese culture.

Three Favorite Games:

  • Bioshock Infinite
  • Team Fortress 2
  • Bioshock
Sean Bellinger

Sean Bellinger

Rigger

Sean is a 3D/VFX artist, animator, educator, photographer, and old skateboarder living just outside of Houston, TX and he creates the animation rigs that will bring the Heartlands characters to life. He leverages his love for digital visual arts and his 15 years of experience to create visually compelling 3D art & animation for film, interactive media, and entertainment/serious games. He has managed projects for clients in the oil/gas/energy, medical, technology, and entertainment industries. In fact, Sean recently completed 3D/VFX work on an independent feature film shot in Houston, TX. In addition, he spent some time as a high school instructor and a college professor and enjoyed teaching game design & simulation, 3D animation, modeling & rendering, level design, digital imaging, and digital illustration to those with eager minds and the drive to succeed. Lastly, when Sean isn't creating, gaming, or playing with his son, he gets out his skateboard and heads over to the nearest skatepark. Yeah, he stays pretty busy.

Mahmoud Fadli

Mahmoud Fadli

Legal Counsel

As a litigation associate for a Mountain View, California-based litigation firm, Mahmoud Fadli tries matters involving breach of contract, patents, and employment disputes. Mahmoud Fadli also advocates for his clients in all steps of the litigation process. In preparation for trial, he is responsible for conducting initial consultations and client intake interviews, developing the trial strategy based on a client’s specific needs; and gathering statements and interviewing witnesses. He then prepares the necessary legal documents and makes court appearances on behalf of his clients. Mr. Fadli’s dedication and work ethic were recognized by California Attorney General Kamala D. Harris, who provided a letter of recommendation for Mr. Fadli to acknowledge his achievements as an intern at the San Francisco District Attorney’s office. Mahmoud Fadli was educated at the University of California, Santa Cruz, where he earned his bachelor of arts in politics. He earned his juris doctor from Santa Clara University School of Law, where he received a Pro Bono Bronze Award and made the Dean’s list for three consecutive years. As committed as he is to serving his clients, Mahmoud Fadli is equally dedicated to serving his community. He regularly volunteers at aviation-related nonprofit organizations. For Heartlands, Mr. Fadli will be taking care of the internal legal matters that are relevant to the development and creation of the game. He takes care of all contracts that have to do with the game and sits in on all essential meetings.

Three Favorite Games:

  • Lord of the Rings Online
  • Elder Scrolls Online
  • World of Warcraft
Jose Borges

Jose Borges

Environmental Concept Artist

Jose Borges is one of the lucky people who can be considered a 90's kid, back in the good old days where playing outside in the backyard, making a mess, and watching Cartoon Network on Saturday mornings was the norm. From an early age he has been interested in art and games, ranging from board games, to early Sega and Nintendo 64 video games, which had quite an impact on what he decided to do with his future. No, he's not a bum who only plays games all day, which by the way, would be awesome... Today, Jose works as a freelance concept artist and helps make games for people like him to enjoy! He still carries the 90's kid spirit with him every day, but he also wants to share it with everyone else through video games.

Three Favorite Games:

  • Halo: Combat Evolved
  • Super Smash Bros.
  • Guild Wars
Ry-Spirit

Ry-Spirit

Character Concept Artist

I am Ry-Spirit and I am the concept artist for HeartLands. I have always liked drawing as a hobby, who knew that one day my hobby would turn into my career?

Three Favorite Games:

  • Pokémon
  • Team Fortress 2
  • Octodad
Brendan Larsen

Brendan Larsen

Assistant Designer

Assistant Designer on Heartlands, I work on the games systems, mechanics and game balance that keep the game running smoothly. Heartlands is a game like no other, and it is truly a joy to be able to work on a project with such unique demands.

Jordan Ewing

Jordan Ewing

Character Artist

Jordan is a Character Artist based in Seattle, WA. He began his studies at the Art Institute of Seattle, earning a BFA in Game Art and Design in 2010 and completing his formal studies at the Guildhall at SMU, earning a Masters of Interactive Technology in 2012. Following graduation, he entered the video game industry as an Associate Character Artist at Carbine Studios working on the MMORPG Wildstar. Since then he has worked at three different studios, contributing to six titles in the process. He's looking forward to helping bring the characters of Heartlands to life.

Three Favorite Games:

  • Pokémon
  • Radiata Stories
  • Final Fantasy 12
Jesse Sosa

Jesse Sosa

Jesse is a 15-year veteran of the video game industry, having gotten his start as a Character Artist with Mumbo Jumbo, based in Dallas, Texas. During his tenure in the industry, Jesse has worked for such distinguished gaming firms as: Terminal Reality, KingsIsle Entertainment, and most recently, Samsung. His responsibilities at these various studios have ranged from Character Artist to Lead Artist to Art Director.

Three Favorite Games:

  • Super Mario World
  • The Legend of Zelda: A Link to the Past
  • Half-Life 2
Travis Tharrett

Travis Tharrett

Travis is a 13-year veteran of the video game industry, having gotten his start as a Character Animator with Terminal Reality, based in Dallas, Texas. Travis received his Associate's Degree from the Art Institute of Dallas in 1999, where he studied character modeling and animation. During his tenure at Terminal Reality, he was instrumental in building the company's character animation technical team. Travis was also responsible for building rigs and skinning characters.

Three Favorite Games:

  • The Legend of Zelda: Ocarina of Time
  • Soul Calibur
  • Final Fantasy 6

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